In reality, the game plays very elegantly.
At face value, it sounds like a recipe that will repeat the previous titles. The second level plays more like Sonic the Hedgehog (2006), opening up the Boost and lock-on abilities. The first level of each zone, called an “act,” plays more like the original sonic games and Sonic 4, running players through a two-dimensional side-scrolling level and only giving them access to a jump and ground dash. Inexplicably, Sonic Generations features a bit of both Sonic 4 and the 2006 version of Sonic the Hedgehog. He can also “lock on” to enemies and other objects in the levels and dash to them with the press of a button. The advanced version of the game introduces a “boost” feature, which lets the player immediately jump from standing still to running full speed with the press of the button and makes Sonic destroy every enemy in his path. Players in Sonic Generations take control of Sonic the Hedgehog, a speedy blue critter that can jump and curl into a ball that blows up everything in its path when it rockets through the level. Three top investment pros open up about what it takes to get your video game funded.